Oracle

The Oracle is a starting class that can be chosen during the beginning of the game.

Stats
(Growth)

HP: 120 Power: 140 Agility: 60 Speed: 60 Defense: 100 Resistance: 120

Stone - 40p
Earth magic targeted towards one enemy. Enables Quake at level 10.

Quake - 50p
Earth magic that damages a single column. Enables Landslide at level 30.

Landslide - 60p
Earth magic that damages all enemies.

Sap - 20p
Sap health from an enemy each turn.

Sleet - 50p
Rain ice down on all enemies.

Icicle - 100p
Hurl a massive icicle down upon your enemy.

Grow - 30p
Restore the health of an ally each turn

Wave - 20p
Heal all allies with water magic. Enables Tide at level 20.

Tide - 40p
Heal all allies with greater water magic.

Rebirth - 60p
Heal a fallen ally, allowing them to act again.

Ice Shell
Increase the resistance of an ally by 20%